LUNA Factsheet

Developer/Publisher

Founding Date

Website

Press / Business contact

Social

 

Release Date


 

Supported PC OS

Supported Hardware


 


Available on


 

 

Retail Price

 

 

Funomena (San Francisco, USA)

January 2013

https://www.funomena.com

press@funomena.com

Twitter
Instagram
Facebook

October 17, 2017 (VR)
November 22, 2017 (PC)

June 18, 2019 (PS4 & PSVR)

March 4, 2021 (Oculus Quest)

Windows

Windows Mixed Reality
Oculus Rift, Quest
HTC Vive

PS4 & PS VR

Windows Store
Oculus Store (Rift), Oculus Store (Quest)
Steam
Humble Bundle

PlayStation Store

Viveport (Game Included in Infinity Subscription)

USD $14.99

 

description

LUNA IS AN INTERACTIVE PC AND VR FAIRYTALE.

A Bird's peaceful summer slumber is disturbed by the majestic call of a mysterious Owl. Enticed to swallow the last piece of the waning Moon, Bird is blown far from its Golden Gate home. 

Unscramble celestial puzzles and create miniature musical worlds. Re-awaken shadowy forests and bring life back to sparkling lakes. Discover hidden creatures, help the Bird reunite the fragmented Moon... and find its way home. 

Brought to you by Funomena’s uniquely diverse team of veteran developers (Journey, Flower, Boom Blox, The Sims 2) Luna is an interactive fable about learning by the light of unexpected mistakes. 

  • Solve celestial puzzles to unlock each level's tree, plant and animal spirits.

  • Place, customize and interact with them in miniature, musical terrariums.

  • Bring each world to life, revealing Austin Wintory’s haunting, enchanting score.

Available now for Oculus Rift, HTC Vive, and Windows Mixed Reality, PC (non-VR), PS4 and PSVR.

 

History

Luna started off as a PC title in partnership with Intel - as an experimental approach to their RealSense Camera technology. As the project evolved, and hand-tracked VR controllers began to emerge, the team decided to partner with Oculus to bring the game to the Touch. Due to the unique painted, tactile style of Glenn Hernandez's art direction, the PC version of Luna was already incredibly beautiful. What the team found was that going into VR served to augment the tactile aspects of the experience - transforming it into something that felt like its own little world. For several folks on the team, this game will be their first major commercial game release, and the process of supporting a VR version of the game was a huge leap both financially and experience-wise. We are just thrilled that the results have been so unexpectedly lovely. :D

 

Videos

 

Images

 

 

game Icons

 

Awards & Recognition

  • Taipei Game Show 2018 Indie Game Awards - Best VR Game

  • VRCORE 2017 - VRCORE Award

  • Windows Developer Awards - Game Creator of the Year

  • Brazil's Indie Game Festival - Best VR Game

  • IGF 2018 - Finalist for Excellence in Visual Art

Selected Articles

2019

2017

2016

Team

Martin Middleton

Robin Hunicke

Eddy Ortega 

Glenn Hernandez

Mahmud Mahmud

Meghan Auer

Garrett Stevens

 

Allena Hail

Alyse Miller

Austin Wintory

Brad Fotsch

Alejandro Cannizzo

Dan Clegg

Ryan Mohler

 

Greg Lemon

Katie Gall

Karena Tyan

Scott Anderson

Jake Weidner

Anthony Fudd

Jason Haber

Contact

Inquiries
press@funomena.com